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Gaming and Wayfinding

The brief, flash-based game Small Worlds can illustrate some of the curious connections between human movement, wayfinding activities, mapping, and rhetoric.

The screencast below takes us through a portion of the game, revealing in part how our interaction with the world is simultaneously exploratory and discursive--how we make maps and understand locatedness via movement, contextualization, movement, and recontextualization...

 
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